![]() ![]() Warhammer 40,000: Chaos Gate – Daemonhunters review review This is the universe of endless grot, rancid liturgy and heavy-duty cybernetics, its warriors held together by rivets and fanaticism, its starships ancient Gothic ironclads recovered from asteroid fields. It feels blasphemous to call a Warhammer 40k adaptation slick, let alone subtle. In the grim darkness of the far future, there is only satisfying turn-based squad battling let down just a touch by a sluggish resource-gathering midgame. Librarian just makes it much easier and isn't reliant on unlocking all the research.A brutal but graceful and comprehensible mix of ideas from Warhammer, XCOM and Gears Tactics. With 3 uses of Gate of Infinity you can do this quite effectively even without a Librarian. Kill the last one, recover all AP and move to reveal the next one. ![]() ![]() Then just teleport to the pod, kill all but one and start moving towards the next one with one of the knights as a scout. Once you reveal it, you recover all spent AP. Move your knights until you get the indication that a pod is nearby. The enemy pods are pretty much always around the same places on the different maps so once you've been on the map once, you should know where they are. You can click on the green icons in the lower right corner to jump to them on the map. The objectives are marked from the start. In one or two turns I often don't even find any enemy patrols, much less the objective which is way, way, way far across the map. Please explain how you can finish missions in one to two turns. With Legendary difficulty, it just takes more time getting to that point. Its hard at first but when you understand the mechanics of combat, you can literally finish missions in 1-2 turns. ![]()
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